Morifis — Press Kit

Title: Morifis
Genre: Real-time tower defense strategy
Platforms: iOS / Android / Web browser
Price: Free to play (in-app purchases)
Languages: English, Japanese, Korean, Chinese (Simplified / Traditional), Spanish, Portuguese
Release date: Google Play: September 19, 2026 / App Store: September 26, 2026
Developer: Hakumai Studio (Japan)
Contact: contact@hakumai-studio.com

Official trailer (YouTube): https://www.youtube.com/watch?v=GsD79egvl_Y
App Store: https://apps.apple.com/app/id6784138434
Google Play: https://play.google.com/store/apps/details?id=com.morifis.app
Play in browser: https://play.hakumai-studio.com/morifis/
Official site: https://hakumai-studio.com/morifis/en/

Story
Once, a kingdom overflowed with light, until a shadow slowly began to fall over it.
To make the land shine again, the Royal Survey Team is sent to bring back the Komorebi Stone that sleeps deep in the forest.
Footsteps are closing in on the quiet forest.
Together with your allies, can you defend it to the very end?

Open the forest, build your dungeon, and raise nearly 50 allies to defend it.

Awaken your allies from a forest brimming with life. Enemies march along the paths you open.
Choose where to open, and where to lead the enemy. Shape the terrain however you like, then take on the invaders with your allies. Send every invader back to the forest before the Komorebi Stone is taken, and victory is yours!

Key features
- Open the forest and design a dungeon of your own: Work out tactics with a limited number of moves, like solving a puzzle. No two layouts are ever the same.
- Collect and raise nearly 50 allies: From spirits to dragons, nearly 50 allies appear as you clear the forest. They change form as they grow, and you fill in the codex one entry at a time.
- Raising allies strengthens their special abilities too: When allies level up through training, their special abilities, such as healing and howling, grow stronger along with their HP and attack power.
- Forest Trial, an endurance mode: The Forest Trial takes place on a large map where two forests sit side by side. Players face an endless stream of invaders and try to see how many Waves they can hold out. Enemies grow stronger as the Waves go on, and every 9 to 12 Waves players move to a new map and open their paths again from scratch. Because players stay on one map for a long time, a forward-looking plan for which allies to raise and when is what decides the outcome. The Wave each player reaches can be compared with the records of players around the world.
- Conquer five worlds: Travel from sunlit groves to forests of snow and ice. Each world has its own scenery, with new terrain and new enemies waiting.
- Several actions to choose from as the battle changes: Besides opening the forest, players have several other actions.
- Open: carve paths through the forest and awaken allies.
- Flower: grow a flower that draws enemies in, holding them up while dealing damage.
- Root: place a wall of roots that enemies cannot pass, blocking the path.
- Tap an ally three times: return extra allies to the Forest Ibuki.
Battles play out in real time, and the situation keeps changing. Deciding on the spot which action to use and when is what makes the game fun.

Ally combinations change how you fight
Each ally has its own way of fighting.
- Kohaku: Kohaku heals nearby allies.
- Iwarou: Iwarou howls to raise its allies' attack power.
- Hasunoko: Once grown, Hasunoko produces one small offspring after another to block the enemy's path.
- Asagi: Once grown, Asagi takes to the air and targets the most weakened enemy.
- Yukipon: Yukipon catches enemy attacks on an ice shield and sends them back.
Players choose which allies to bring together and how to combine them, and depending on how well those allies work together, the way to win can change completely. Working out those combinations is the most enjoyable part of Morifis.

About Hakumai Studio
Hakumai Studio is a one-person indie studio based in Japan. Morifis is its first game, with everything from design and development to live operation handled by a single developer.
