Morifis
Press kit

Morifis Press Kit

Assets and facts for press and creators. Feel free to use them in articles and videos.

▶ Watch the official trailer (YouTube, 29 s)Download all assets (ZIP)
Open the forest and an ally is born

Fact sheet

Title
Morifis
Genre
Real-time tower defense strategy
Platforms
iOS / Android / Web browser
Price
Free to play (in-app purchases)
Languages
English, Japanese, Korean, Chinese (Simplified / Traditional), Spanish, Portuguese
Release date
Google Play: September 19, 2026 / App Store: September 26, 2026
Developer
Hakumai Studio (Japan)
Contact
contact@hakumai-studio.com

Links

Coverage

About the game

Open the forest, build your dungeon, and raise nearly 50 allies to defend it.

Awaken your allies from a forest brimming with life. Enemies march along the paths you open.

Choose where to open, and where to lead the enemy. Shape the terrain however you like, then take on the invaders with your allies. Send every invader back to the forest before the Komorebi Stone is taken, and victory is yours!

Key features

Open the forest and design a dungeon of your own

Work out tactics with a limited number of moves, like solving a puzzle. No two layouts are ever the same.

Collect and raise nearly 50 allies

From spirits to dragons, nearly 50 allies appear as you clear the forest. They change form as they grow, and you fill in the codex one entry at a time.

Raising allies strengthens their special abilities too

When allies level up through training, their special abilities, such as healing and howling, grow stronger along with their HP and attack power.

Conquer five worlds

Travel from sunlit groves to forests of snow and ice. Each world has its own scenery, with new terrain and new enemies waiting.

Several actions to choose from as the battle changes

Opening the forest is only one of the actions players can take. - Open: carve paths through the forest and awaken allies. - Flower: grow a flower that draws enemies in, holding them up while dealing damage. - Root: place a wall of roots that enemies cannot pass, blocking the path. - Tap an ally three times: return extra allies to the Forest Ibuki. Battles play out in real time, and the situation keeps changing. Deciding on the spot which action to use and when is what makes the game fun.

Ally combinations change how you fight

Each ally has its own way of fighting.

Kohaku Kohaku heals nearby allies.

Kohaku
Lv.1 KohakuFull size
Morigami
Lv.2 MorigamiFull size
Kamujika
Lv.3 KamujikaFull size

Iwarou Iwarou howls to raise its allies' attack power.

Iwarou
Lv.1 IwarouFull size
Iwagaru
Lv.2 IwagaruFull size
Kaguro
Lv.3 KaguroFull size

Hasunoko Once grown, Hasunoko produces one small offspring after another to block the enemy's path.

Hasunoko
Lv.1 HasunokoFull size
Tsuboria
Lv.2 TsuboriaFull size
Lotaria
Lv.3 LotariaFull size

Asagi Once grown, Asagi takes to the air and targets the most weakened enemy.

Asagi
Lv.1 AsagiFull size
Kazena
Lv.2 KazenaFull size
Shinato
Lv.3 ShinatoFull size

Yukipon Yukipon catches enemy attacks on an ice shield and sends them back.

Yukipon
Lv.1 YukiponFull size
Shimoria
Lv.2 ShimoriaFull size
Sekkaria
Lv.3 SekkariaFull size

Players choose which allies to bring together and how to combine them, and depending on how well those allies work together, the way to win can change completely. Working out those combinations is the most enjoyable part of Morifis.

Transparent PNGs (1254×1254).

Special dragons

Dragons are guardians of the forest whose influence reaches every ally. Their grown forms are left for players to discover in the game.

Leafle
Lv.1 LeafleFull size
?
Lv.2 ?
?
Lv.3 ?
Haname
Lv.1 HanameFull size
?
Lv.2 ?
?
Lv.3 ?
Komori
Lv.1 KomoriFull size
?
Lv.2 ?
?
Lv.3 ?

Forest Trial, an endurance mode

The Forest Trial takes place on a large map where two forests sit side by side. Players face an endless stream of invaders and try to see how many Waves they can hold out. Enemies grow stronger as the Waves go on, and every 9 to 12 Waves players move to a new map and open their paths again from scratch. Because players stay on one map for a long time, a forward-looking plan for which allies to raise and when is what decides the outcome. The Wave each player reaches can be compared with the records of players around the world.

Adapting strategy to each enemy's traits

The invading Royal Survey Team is not easy to beat either.

Healer
Healer
Heals wounded team members nearby again and again, dragging out the fight.
Full size
Priest
Priest
Heals several team members at once, even from a distance, which keeps the fight going longer.
Full size
Trapper
Trapper
Throws a net, and any of the player's allies it hits cannot move for a while.
Full size
Surveyor
Surveyor
Takes a different route from other enemies to search deep into the forest, and can find the Komorebi Stone even from far away.
Full size
Miner
Miner
Digs through closed forest and makes new paths of its own.
Full size

Players watch which enemies are coming and adjust the paths they open and the allies they combine.

Story

Once, a kingdom overflowed with light, until a shadow slowly began to fall over it.

To make the land shine again, the Royal Survey Team is sent to bring back the Komorebi Stone that sleeps deep in the forest.

Footsteps are closing in on the quiet forest.

Together with your allies, can you defend it to the very end?

GIFs (from the trailer)

560 px wide. For email, the 400 px version (1.4 MB) is lighter.

Open the forest and an ally is born
Open the forest and an ally is bornFull size
Defend the forest from invaders
Defend the forest from invadersFull size
Every forest plays differently
Every forest plays differentlyFull size
Light version for email (400 px)
Light version for email (400 px)Full size

Logos, key art & icon

Logo, white, transparent 1607×578
Logo, white, transparent 1607×578Full size
Logo, dark, transparent 1607×578
Logo, dark, transparent 1607×578Full size
Key art without logo 1536×941
Key art without logo 1536×941Full size
Key art with logo 1672×944
Key art with logo 1672×944Full size
Key art with logo and Japanese reading 1672×944
Key art with logo and Japanese reading 1672×944Full size
Banner 1024×500
Banner 1024×500Full size
App icon 1024×1024
App icon 1024×1024Full size

Screenshots (English)

2560×1440. Japanese versions are on the Japanese page.

Battle: sunlit meadow
Battle: sunlit meadowFull size
Battle: opening the forest
Battle: opening the forestFull size
Title screen
Title screenFull size
A new ally
A new allyFull size
Codex
CodexFull size
World select
World selectFull size
Rankings
RankingsFull size

Video

Official trailer in each language (YouTube, 29 s)

Video files (download)

Opening movie (MP4, about 3 MB)

Developer comment

"I've always loved games where you build and defend your own dungeon, and games where you raise monsters, and I made Morifis because I wanted to take the fun of digging your own paths and defending them with the allies born there, and turn it into something you can play anytime on a smartphone," said the developer of Hakumai Studio. "Depending on how you combine your allies, even the same stage can be fought in a completely different way. I'd be glad if players find a way to win that's all their own. Of everything in the game, my favorite is the Forest Trial, where you see how many Waves you can hold out. It's fairly tough for a mobile game, but that also makes it something you can keep playing for a long time."

About Hakumai Studio

Hakumai Studio is a one-person indie studio based in Japan. Morifis is its first game, with everything from design and development to live operation handled by a single developer.

Contact

For interviews or review codes, please contact contact@hakumai-studio.com.