Open the forest, build your dungeon, and raise nearly 50 allies to defend it.
Awaken your allies from a forest brimming with life. Enemies march along the paths you open.
Choose where to open, and where to lead the enemy. Shape the terrain however you like, then take on the invaders with your allies. Send every invader back to the forest before the Komorebi Stone is taken, and victory is yours!
Key features
Open the forest and design a dungeon of your own
Work out tactics with a limited number of moves, like solving a puzzle. No two layouts are ever the same.
Collect and raise nearly 50 allies
From spirits to dragons, nearly 50 allies appear as you clear the forest. They change form as they grow, and you fill in the codex one entry at a time.
Raising allies strengthens their special abilities too
When allies level up through training, their special abilities, such as healing and howling, grow stronger along with their HP and attack power.
Conquer five worlds
Travel from sunlit groves to forests of snow and ice. Each world has its own scenery, with new terrain and new enemies waiting.
Several actions to choose from as the battle changes
Opening the forest is only one of the actions players can take.
- Open: carve paths through the forest and awaken allies.
- Flower: grow a flower that draws enemies in, holding them up while dealing damage.
- Root: place a wall of roots that enemies cannot pass, blocking the path.
- Tap an ally three times: return extra allies to the Forest Ibuki.
Battles play out in real time, and the situation keeps changing. Deciding on the spot which action to use and when is what makes the game fun.
Players choose which allies to bring together and how to combine them, and depending on how well those allies work together, the way to win can change completely. Working out those combinations is the most enjoyable part of Morifis.
Transparent PNGs (1254×1254).
Special dragons
Dragons are guardians of the forest whose influence reaches every ally. Their grown forms are left for players to discover in the game.
The Forest Trial takes place on a large map where two forests sit side by side. Players face an endless stream of invaders and try to see how many Waves they can hold out. Enemies grow stronger as the Waves go on, and every 9 to 12 Waves players move to a new map and open their paths again from scratch. Because players stay on one map for a long time, a forward-looking plan for which allies to raise and when is what decides the outcome. The Wave each player reaches can be compared with the records of players around the world.
Adapting strategy to each enemy's traits
The invading Royal Survey Team is not easy to beat either.
Healer Heals wounded team members nearby again and again, dragging out the fight.Full sizePriest Heals several team members at once, even from a distance, which keeps the fight going longer.Full sizeTrapper Throws a net, and any of the player's allies it hits cannot move for a while.Full sizeSurveyor Takes a different route from other enemies to search deep into the forest, and can find the Komorebi Stone even from far away.Full sizeMiner Digs through closed forest and makes new paths of its own.Full size
Players watch which enemies are coming and adjust the paths they open and the allies they combine.
Story
Once, a kingdom overflowed with light, until a shadow slowly began to fall over it.
To make the land shine again, the Royal Survey Team is sent to bring back the Komorebi Stone that sleeps deep in the forest.
Footsteps are closing in on the quiet forest.
Together with your allies, can you defend it to the very end?
GIFs (from the trailer)
480 px wide. For email, the 400 px version (1.4 MB) is lighter.
Open the forest and an ally is bornFull sizeDefend the forest from invadersFull sizeEvery forest plays differentlyFull sizeLight version for email (400 px)Full size
Logos, key art, illustrations & icon
Logo, white, transparent 1607×578Full sizeLogo, dark, transparent 1607×578Full sizeKey art without logo 1536×941Full sizeKey art with logo 1672×944Full sizeKey art with logo and Japanese reading 1672×944Full sizePromo art: allies waiting in the forest (no text) 2868×1320Full sizePromo art: raise them to the final form (no text) 2868×1320Full sizePromo art: dragons hatched from an egg (no text) 2868×1320Full sizeBanner 1024×500Full sizeApp icon 1024×1024Full size
Screenshots (English)
2560×1440. Japanese versions are on the Japanese page.
"There aren't many mobile games that give you real freedom, ask for quick decisions and control like an action game, and still reward you for playing for a long time. I wanted to make one," said the developer of Hakumai Studio. "In Morifis, you dig your own paths and defend them with the allies born there, anytime on your phone. Depending on how you combine your allies, even the same stage can be fought in a completely different way. I'd be glad if players find a way to win that's all their own. Of everything in the game, my favorite is the Forest Trial, where you see how many Waves you can hold out. It's fairly tough for a mobile game, but that also makes it something you can keep playing for a long time."
About Hakumai Studio
Hakumai Studio is a one-person indie studio based in Japan. Morifis is its first game, with everything from design and development to live operation handled by a single developer.